One Modder’s Quest: Recreate Parts of Fallout New Vegas Inside Fallout 4

Fallout New Vegas is arguably the best of the three modern Fallout games. The plot of the game takes inspiration from the original, Black Isle version of Fallout 3 (codenamed Van Buren), and it builds on elements of the in-game universe that were introduced back in Fallout 2. At the same time, there’s no denying that New Vegas is beginning to show its age. The game launched in 2010, but the Gamebryo engine it is built on is even older, and there’s only so much mods can do to improve a title (Gamebryo also gets a little grumpy if you try to keep stuffing visual improvements and improved textures into FO3 / FNV). The Fallout 4 engine may not have been the clean leap from Gamebryo that we hoped it would be, but it does offer much-improved visuals, and one modder is already working on implementing Fallout New Vegas within Fallout 4.

It’s particularly fitting to see New Vegas implemented this way, because there’s already some history of idea-sharing between the two titles to start with. The base building options of FO4 arguably got their start with the Real Time Settler mod for Fallout New Vegas. According to Sir_Bumfrey_Diggles, the new seven-minute video showcasing the run from Goodsprings to Primm is meant to showcase the mod in its current (early) state of development. Interactivity is limited and you can clearly see some issues with LoD and detail pop-in, but it looks remarkably good for being so early in development.

According to the author, the goal is to implement a new area for questing with a familiar starting point, rather than starting the entire FNV porting process from scratch. Honestly, that’s probably the smarter move, given how long it’s taken for some of the other major conversion projects to see progress. Skywind, Skyblivion, and Morroblivion are all The Elder Scrolls-themed projects to implement one game using another game’s engine, and none of them have moved towards completion at more than a snail’s pace. This is not meant as an insult towards the teams that have worked on them — a handful of hobbyists are always going to have an extremely difficult time implementing a new version of a previous title, given the scope and scale of the games themselves.

It would be nice if Bethesda would do their own FO3 / FNV updates, along with recognizing that Fallout 4, despite its strong combat and overall decent voice acting, ultimately abandoned the RPG elements that gave the game so much depth. The ending of FO4 was bad enough that I’ve never wanted to replay it, despite enjoying the game up to that point. It’d be great to venture back into Fallout with a game more willing to tell new stories, refresh stale mechanics, and return to its RPG roots. (Yes, I’m fully aware there’s a huge split in the FO community between FO1 and 2 and Fallout 3 / New Vegas, but FO3 and FNV were still far closer to the RPG orientation of the series than Fallout 4 was.) Screenshot galleries of the work-in-progress are available here and here.

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